Posts Tagged ‘dungeon leveling’

World Of Warcraft’s First Hero Class - Death Kinight

September 3rd, 2010 by admin | No Comments | Filed in copy playstation games
copy PS games

From World Of Warcraft Guides

With the release of the WoTLK in mid November 2008, a new class, The Death Knight, was introduced.

The Death Knights are World of Warcraft’s first Hero Class. What this ‘Hero Class’ exactly means is unknown because they have not proven to be very different then other classes except for the facts that you need to have a level 55 or higher level character to create a Death Knight, that the Death Knight will start as a level 55 upon being created and that the Death Knight uses Runic Power to be able to use his abilities.

Once you create a Death Knight you will enter the game as a level 55 character that is loyal to Arthas the Lich King. You will start fully equipped with green gear and 4, 12 slot bags and 20 silver in Acherus - The Ebon Hold which can be found in the Eastern Plaguelands. As you start questing near The Ebon Hold you will be rewarded talent points and blue item and once you reach level 57 or so you will have the regular amount of talent points for that level and full blue gear.

I will not take away the fun by explaining the quest chain but I can tell you that the quest chain is cool and rewarding. You can reach level 58 in just an hour or two by doing the quests around The Ebon Hold, so even if you do not intend to play a Death Knight it is nice to at least pick up some cool lore. Once you hit 58 you are able to go to the Outlands though and you know that the leveling there isn’t time-consuming, so who knows; even if you didn’t plan to play a Death Knight, you might still get stuck playing one because it is a cool class.

A Death Knight is a melee class that can wear most of the melee weapons. One can equip two one-handed weapons or choose for a one two-handed weapon. He can serve as a melee damage dealer or as a tank. A Death Knight however, cannot equip a Shield. They are able to wear plate armor and then are able to get a very high parry chance.

The Death Knight is a melee fighter that uses Runic Power for his special abilities, like said before. He has 6 runes that he can use by using certain abilities. These runes have a cooldown but they do give the Death Knight some Runic Power. This Runic Power can then be used to use other special abilities that only cost Runic Power and do not place a rune on cooldown.

One of the first quests you will come across is called “The Emblazoned Runeblade”. This quest will give you the ability called Runeforging. This ability can be used to forge a rune on the DK’s weapons.

The Death Knight has three talent trees like any other class namely Blood, Frost and Unholy. Each tree gives advantages and it’s up to the player’s preference which talent tree, or combination of talent trees that he would like to use.

The advantages of a Death Knight are that he starts at level 55, is very easy to level and can continue fighting for longer periods of time, can both tank and dps, they can have a Ghoul and Gargoyle pet and that they look sort of cool. The disadvantage of playing a Death Knight is that almost everybody has decided to play a Death Knight, which makes it harder to find groups and raids etc.

For much more visit the best free WoW guide on the net here - World Of Warcraft Guides.

 

 

Technorati Tags: , ,

Tags: , ,

World Of Warcraft’s First Hero Class - Death Kinight

August 6th, 2010 by admin | No Comments | Filed in copy playstation games

From World Of Warcraft Guides

With the release of the WoTLK in mid November 2008, a new class, The Death Knight, was introduced.

The Death Knights are World of Warcraft’s first Hero Class. What this ‘Hero Class’ exactly means is unknown because they have not proven to be very different then other classes except for the facts that you need to have a level 55 or higher level character to create a Death Knight, that the Death Knight will start as a level 55 upon being created and that the Death Knight uses Runic Power to be able to use his abilities.

Once you create a Death Knight you will enter the game as a level 55 character that is loyal to Arthas the Lich King. You will start fully equipped with green gear and 4, 12 slot bags and 20 silver in Acherus - The Ebon Hold which can be found in the Eastern Plaguelands. As you start questing near The Ebon Hold you will be rewarded talent points and blue item and once you reach level 57 or so you will have the regular amount of talent points for that level and full blue gear.

I will not take away the fun by explaining the quest chain but I can tell you that the quest chain is cool and rewarding. You can reach level 58 in just an hour or two by doing the quests around The Ebon Hold, so even if you do not intend to play a Death Knight it is nice to at least pick up some cool lore. Once you hit 58 you are able to go to the Outlands though and you know that the leveling there isn’t time-consuming, so who knows; even if you didn’t plan to play a Death Knight, you might still get stuck playing one because it is a cool class.

A Death Knight is a melee class that can wear most of the melee weapons. One can equip two one-handed weapons or choose for a one two-handed weapon. He can serve as a melee damage dealer or as a tank. A Death Knight however, cannot equip a Shield. They are able to wear plate armor and then are able to get a very high parry chance.

The Death Knight is a melee fighter that uses Runic Power for his special abilities, like said before. He has 6 runes that he can use by using certain abilities. These runes have a cooldown but they do give the Death Knight some Runic Power. This Runic Power can then be used to use other special abilities that only cost Runic Power and do not place a rune on cooldown.

One of the first quests you will come across is called “The Emblazoned Runeblade”. This quest will give you the ability called Runeforging. This ability can be used to forge a rune on the DK’s weapons.

The Death Knight has three talent trees like any other class namely Blood, Frost and Unholy. Each tree gives advantages and it’s up to the player’s preference which talent tree, or combination of talent trees that he would like to use.

The advantages of a Death Knight are that he starts at level 55, is very easy to level and can continue fighting for longer periods of time, can both tank and dps, they can have a Ghoul and Gargoyle pet and that they look sort of cool. The disadvantage of playing a Death Knight is that almost everybody has decided to play a Death Knight, which makes it harder to find groups and raids etc.

For much more visit the best free WoW guide on the net here - World Of Warcraft Guides.

 

 

Technorati Tags: , ,

Tags: , ,

Dungeon Leveling For World Of Warcraft

July 21st, 2010 by admin | No Comments | Filed in copy playstation games

 

Understanding Dungeon Leveling

With Wrath of the Lich King, we’ve seen power leveling on World of Warcraft come to an all new level, thanks to the new dungeon finder tool. WoW players are getting to level 80 faster than ever before. Most are having more fun and getting better rewards than they ever did before the dungeon finder was introduced.

The dungeon finder is not just for level 80 characters. Dungeon leveling through the finder is now an integral part of power leveling, and it’s changed the game of WoW forever. Actually, instance leveling has become so important that most of the leveling guides players have used for years are now obsolete.

Even though many of the lower level dungeons are located in Horde territory, both Alliance and Horde players can now easily reap the benefits of the Classic and Burning Crusade dungeons, thanks to this amazing new tool. The dungeon finder pulls together players of the same faction and from many different servers. It sends you into your dungeon automatically without the having to run through enemy territory to get to the dungeon. This means Alliance characters are now experiencing some of the Horde dungeons, while Horde players are also experiencing Alliance dungeons. It also means that it is easier for both Horde and Alliance players to complete the quests that are in dungeons located in the opposite faction’s territory.

Completing the quests inside of the dungeons is an important part of dungeon leveling. Blizzard wanted to encourage more players to actually set foot inside of dungeons before they reach level 80, so they increased the amount of experience and the quality of rewards you get through instance leveling. Completing a single dungeon quest gives you double the amount of experience you receive when you complete a solo quest, and the rewards from the dungeon quests are much nicer than those you receive from the solo quests.

In addition to better rewards from the dungeon quests, you’ll also have access to much better gear simply by killing the bosses in the dungeons. There are plenty of unique bosses located in every one of the dungeons, and they drop gear that’s best in slot for your particular class and level. You won’t be able to find this gear by questing solo, so you’ve got to go into the dungeons in order to get it.

Another aspect of killing the unique bosses you’ll find by dungeon leveling is just the extra fun. Who doesn’t love a new challenge? Instead of the dull grinding involved in some parts of power leveling, you have unique opportunities to kill bosses you wouldn’t be able to otherwise.

Dungeon leveling depends entirely on working as a group, and it’s just a glimpse of all the fun you’ll have when you finally do reach level 80 and can play some of the end game content. Playing in a group with other people makes every single encounter just a little bit different than the one before, and you’ll level so fast that you’ll truly understand what it means to power level.

For more on Dungeon Leveling click here!

Technorati Tags: , ,

Tags: , ,